https://jurnal.fkip.unismuh.ac.id/index.php/jcie/issue/feedJournal of Computer Interaction in Education 2025-08-30T14:08:44+00:00Muhammad Zia Ulhaq, S.Pd., M.TIzia@unismuh.ac.idOpen Journal Systems<p>Journal of Computer Interaction in Education (JCIE). The journal welcomes contribution in following topics: New methods for working with computer role in education, teaching with computer and interaction design in the classroom, studies of how student interact with and through technology, research about the use of, the design of, technologies for learning, sociality and communication, evaluation studies of new and emerging technologies designed for the student.</p> <p><strong>Nationally Accredited and Certified by </strong><strong>The Ministry of Higher Education, Science, and Technology of the Republic of Indonesia <a title="SK Akreditasi" href="https://drive.google.com/file/d/1OIixWA02wTppPrGulf6Rnp3ry3oTDiTc/view?usp=sharing" target="_blank" rel="noopener">(No.10/C/C3/DT.05.00/2025)</a> <a href="https://drive.google.com/file/d/1Ze6kXsFZqIOosBrZ8WNTJtWWiTYZTpyA/view?usp=sharing" target="_blank" rel="noopener">SINTA 5</a></strong></p>https://jurnal.fkip.unismuh.ac.id/index.php/jcie/article/view/1745Enhancing English Learning Through Interactive Call: A Multimodal Approach at SMAN 1 Enrekang2025-08-16T03:35:04+00:00Hasnurhasnur@bg.unismuhmakassar.ac.idIsmail Sangkalaismail@unismuh.ac.idUyunnasirah Hambaliuyunhambali@unismuh.ac.id<p>This study investigates the impact of a Computer-Assisted Language Learning (CALL) model with a multimodal approach on students’ motivation to learn English at SMAN 1 Enrekang. Using a true experimental design, 60 tenth-grade students were purposively selected and divided into experimental and control groups. Data were collected through pre-tests, post-tests, and motivation questionnaires, then analyzed using paired t-tests and linear regression via SPSS 26. Results revealed a significant increase in both learning outcomes and motivation in the experimental group, with post-test scores rising from 62.50 to 80.5, and motivation scores averaging 51.30—categorized as high. In contrast, the control group showed a decline in performance and lower motivation levels. The findings highlight the urgent need for innovative, tech-integrated teaching methods in language education. This study contributes by demonstrating that multimodal CALL is not only effective but also a practical alternative to conventional instruction for enhancing English learning engagement and outcomes.</p>2025-06-30T00:00:00+00:00Copyright (c) 2025 Journal of Computer Interaction in Education https://jurnal.fkip.unismuh.ac.id/index.php/jcie/article/view/1035Exploring English Learning Needs in Bilingual Classes: A Case Study at Universitas Muhammadiyah Makassar2025-08-16T04:04:38+00:00Muh Asrian105351102218@unismuhmakassar.ac.idNur Qalbiqalbi@unismuh.ac.idSt. Asmayanti AMasmyanti@unismuh.ac.id<p>This study analyzes the English learning needs of bilingual students in the Faculty of Socio-Politics at Universitas Muhammadiyah Makassar, emphasizing the relevance of English for Specific Purposes (ESP) in higher education. Using a qualitative descriptive method, data were collected from five purposively selected sixth-semester students through interviews and open-ended questionnaires. The findings reveal that students require English proficiency for effective communication in academic and professional contexts, particularly in areas related to daily life, science, technology, and international public administration careers. Speaking, listening, and writing skills were identified as top priorities. The study also found that current teaching materials generally align with students' needs, but lack engagement and contextual depth. This research underscores the urgent need to tailor ESP materials more closely to students’ academic and career goals. It contributes to the field by offering insights into how bilingual programs can better support learners through relevant, need-based English instruction.</p> <p> </p> <p> </p>2025-06-30T00:00:00+00:00Copyright (c) 2025 Journal of Computer Interaction in Education https://jurnal.fkip.unismuh.ac.id/index.php/jcie/article/view/1555Digital Words, Real Results? Testing The “English Vocabulary” App In A High School Setting 2025-08-23T03:50:20+00:00Nasrifah1053511091202@unismuhmakassar.ac.idMuhammad Zia Ul Haqzia@unismuh.ac.idIka Sastrawatiikasastrawati@unismuh.ac.id<p>This study examines the effectiveness of the "English Vocabulary" mobile application in enhancing vocabulary mastery among students at SMKN 1 Polewali. In response to the increasing integration of technology in language education, this research addresses the urgent need to evaluate digital tools for vocabulary acquisition. Employing a pre-experimental quantitative design, data were collected through pre- and post-tests administered before and after treatment using the application. The findings revealed a substantial increase in student performance, with mean scores rising from 43.33 to 74.81. Statistical analyses confirmed normal data distribution and homogeneity, and the paired sample t-test indicated a significant improvement (Sig. 2-tailed = 0.000 < 0.05). These results confirm the application’s positive impact on vocabulary development. The study contributes to the field by providing empirical evidence supporting the effectiveness of mobile-assisted vocabulary learning and recommends the integration of such applications in formal education to enhance learners' lexical competence.</p>2025-06-30T00:00:00+00:00Copyright (c) 2025 Journal of Computer Interaction in Education https://jurnal.fkip.unismuh.ac.id/index.php/jcie/article/view/1138Computer Aided System To Improve Vocabulary Learning At SMAN 2 Gowa 2025-08-23T06:27:00+00:00Devita Hajaratul Aswaddevita@bg.unismuhmakassar.ac.idFirmanfirman@unismuh.ac.idJunaidJunaid@unismuh.ac.id<p>This research aimed to know the vocabulary improvement students when use the Computer Aided System at class X II SMA Negeri 2 GOWA . This research utilized a pre-experimental research method with a quantitative approach which involved 38 samples of the students in the class X at SMA Negeri 2 GOWA. The results of the research show that there is an increase in students' vocabulary after getting to know and using the computer aided system. This proves that the average post test score is more significant than the pre test (81.8>54.7). From the t-test findings, the t-test value is superior to the t-table (29.4>2.026) at a significance level of 0.05 with degrees of freedom (df) = 37, which means there is a significant difference regarding students' vocabulary. before and after implementing the Computer Aided System. it is also said that the null hypothesis (H0) is rejected, and the alternative hypothesis (H1) is accepted. The research results are effective in increasing students' vocabulary.</p>2025-06-30T00:00:00+00:00Copyright (c) 2025 Journal of Computer Interaction in Education https://jurnal.fkip.unismuh.ac.id/index.php/jcie/article/view/1005The Effect of Using Gamification In English Learning At SMA Negeri 5 Takalar 2025-08-23T07:12:35+00:00Nur Irfani105351107118@unismuhmakassar.ac.idErwin Akib erwin@unismuh.ac.idHasnawati Latiefhasnawati@unismuh.ac.id<p>This study investigates the effectiveness of the Gamification strategy in enhancing reading comprehension among Grade 11 students at SMA Negeri 5 Takalar. As innovative, student-centered approaches become increasingly urgent in modern education, this research offers empirical insight into the application of gamification in language learning. A quasi-experimental quantitative design was employed, involving 30 purposively selected students. Data were collected through pre- and post-tests administered to both experimental and control groups. Results show a substantial improvement in the experimental group’s reading scores (from 50.53 to 89.20), compared to the control group (from 48.53 to 64.93). Statistical analysis revealed a significant difference (p = 0.000 < 0.05), and the effect size of 2.3 indicates a strong impact. These findings demonstrate that the Gamification strategy significantly improves reading comprehension and contributes to the development of engaging, effective English learning practices in secondary education.</p>2025-06-30T00:00:00+00:00Copyright (c) 2025 Journal of Computer Interaction in Education https://jurnal.fkip.unismuh.ac.id/index.php/jcie/article/view/1913Digital Citizenship Framework: A Systematic Review of Contemporary Elements and Implementation Challenges2025-08-30T14:08:44+00:00Muhammad Zia ul Haqzia@unismuhmakassar.ac.idIsmail Sangkalaismail@bg.unismuhmakassar.ac.id<p>Digital citizenship has evolved from a simple concept of technology access to a comprehensive framework encompassing ethical, social, and environmental dimensions of digital participation. This systematic review examines contemporary digital citizenship frameworks and their implementation challenges globally and within the Indonesian context. To systematically analyze the evolution of digital citizenship concepts, identify key elements in contemporary frameworks, and assess implementation challenges across different contexts, with particular attention to the Indonesian landscape. A systematic review was conducted following PRISMA guidelines. Literature from 2008-2024 was searched across multiple databases including academic journals, policy documents, and institutional reports. The search focused on digital citizenship frameworks, implementation strategies, and cultural adaptations. The review identified twelve core elements of contemporary digital citizenship: digital access, digital communication, digital literacy, digital ethics, digital security, digital law, digital rights and responsibilities, digital health and wellness, digital commerce, digital sustainability, digital belief, and digital education. Key challenges include the digital divide, insufficient digital literacy, cultural adaptation needs, and regulatory gaps. The Indonesian context presents unique opportunities through local wisdom integration (gotong royong, musyawarah mufakat) while facing infrastructure and literacy challenges. Digital citizenship requires a holistic, culturally-sensitive approach that balances universal principles with local values. Future research should focus on measurement frameworks, long-term impact assessment, and culturally adaptive implementation strategies.</p>2025-06-30T00:00:00+00:00Copyright (c) 2025 Journal of Computer Interaction in Education